Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[v3.8.6] Optimize code size for webgl-device.ts #18207

Merged
merged 2 commits into from
Jan 17, 2025

Conversation

dumganhar
Copy link
Contributor

Reference: #18206

Changelog


Continuous Integration

This pull request:

  • needs automatic test cases check.

    Manual trigger with @cocos-robot run test cases afterward.

  • does not change any runtime related code or build configuration

    If any reviewer thinks the CI checks are needed, please uncheck this option, then close and reopen the issue.


Compatibility Check

This pull request:

  • changes public API, and have ensured backward compatibility with deprecated features.
  • affects platform compatibility, e.g. system version, browser version, platform sdk version, platform toolchain, language version, hardware compatibility etc.
  • affects file structure of the build package or build configuration which requires user project upgrade.
  • introduces breaking changes, please list all changes, affected features and the scope of violation.

@@ -110,7 +128,6 @@ export class WebGLDevice extends Device {
private _context: WebGLRenderingContext | null = null;
private _bindingMappings: IWebGLBindingMapping | null = null;

/** @mangle */
Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

WebGLDevice is mangled, so all properties in it will be mangled, so it isn't need here.

@dumganhar
Copy link
Contributor Author

@cocos-robot run test cases

Copy link

👍 Package size ⤵ -205 bytes, old: 5236578, new: 5236373

Interface Check Report

! WARNING this pull request has changed these public interfaces:

@@ -44877,16 +44877,14 @@
         get nullTexCube(): __private._cocos_gfx_webgl_webgl_texture__WebGLTexture;
         get textureExclusive(): boolean[];
         get bindingMappings(): __private._cocos_gfx_webgl_webgl_gpu_objects__IWebGLBindingMapping;
         get blitManager(): __private._cocos_gfx_webgl_webgl_gpu_objects__IWebGLBlitManager;
-        /** @mangle */
         protected _textureExclusive: boolean[];
         initialize(info: Readonly<gfx.DeviceInfo>): boolean;
         destroy(): void;
         flushCommands(cmdBuffs: gfx.CommandBuffer[]): void;
         acquire(swapchains: gfx.Swapchain[]): void;
         present(): void;
-        /** @mangle */
         protected initFormatFeatures(exts: __private._cocos_gfx_webgl_webgl_define__IWebGLExtensions): void;
         createCommandBuffer(info: Readonly<gfx.CommandBufferInfo>): gfx.CommandBuffer;
         createSwapchain(info: Readonly<gfx.SwapchainInfo>): gfx.Swapchain;
         createBuffer(info: Readonly<gfx.BufferInfo> | Readonly<gfx.BufferViewInfo>): gfx.Buffer;

@dumganhar dumganhar requested a review from minggo January 17, 2025 02:49
Copy link

@dumganhar, Please check the result of run test cases:

Task Details

Platform build boot runned crashScene FailScene
web-mobile PASS PASS FAIL graphics-line-join
ios PASS PASS PASS
mac PASS PASS PASS

Copy link

@dumganhar, Please check the result of run test cases:

Task Details

@minggo minggo merged commit 249d77d into cocos:v3.8.6 Jan 17, 2025
12 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants